Haven´t had a chance to sit down and do much proper work over the past week, though I did manage to find time to clean up my little workarea. A good opportunity to do a project round-up photoshoot.
( From left to right: Adeptus Mechanicus girl sculpt, first paint on a member of my Digga crew, Epic scale Demon prince sculpt, five Heresy Blights, couple of crooked men for my Malifaux Ressurectionists, the start of an Ortega crew for Malifaux and in front row, five 15mm snakemen with guns. )
This is my workdesk on a good day. Nice, clean and simple.
One of the things that has kept me from doing much work isn´t so much a lack of time, lack though there always be.. Its more a matter of falling victim to procrastination, and not being properly organised. Jakob mentions this recently on his blog and I find it to be very true for many of us. You get into a habit of putting off work until you have a whole evening or day to paint - and then in reality that day never comes. When it does come, I often end up having to use the time cleaning my desk instead of working.
Now I am not a slow painter. I average about 1-2 hours painting a miniature to a decent degree ( much less for the 15mills). It should be possible for me to get stuff produced, if I just throw 15 and 30 minutte sessions at my projects. What that requires though, is a clean, accessible area to work in.
My guild models are a good example of this practise. They might as well have been metal coloured right now, but I spent 30 minuttes one day prepping them with the airbrush, an another 45 minuttes the next day blocking in base colours. If I can only find sessions like that on a regular basis, I will have a painted group in no time. Instead of just thinking about it.
My new motto favorite is this:
Print out and hang above you work area. It will make you work better. Faster. Harder Etc.
This is my Leveticus crew for Malifaux, using mainly proxied and converted models. I needed more models for this crew than Wyrd produces, so I decided I might as well go all the way, and scratch build the crew.
Leveticus himself, and his Hollow Waifs, are straight out of the box because I think they are perfectly fine, well done models. Everything else I found a replacement for.
Rusty Alice, Leveticus faithfully disillusioned sidekick I based on an Escher juve, suitably modified to match the character. I did this mainly because I am not a fan of the existing design, and also this model looked more like a teenager to me.
The Ashes and Dust cost me all my spare wire, but I think its going the right direction. It will end up covered in flock to resemble a sandstorm, with claws and stuff sculpted on top.
Finally I have Ryle ( cyborg heavygunner) who is basically just a straight up Hasslefree Jotun with a gunswap. His friend, the convict gunslinger based on Heresy´s "The Major", is not part of this crew, but snuck in here because he was done at the same time :)
The previous weekend saw me attending the Horisont con in Esbjerg, Where I played the part of judge for the painting competition, as well as demoing my 15mm skirmish game board -->
The idea of doing small encounters in 15mm was spawned at last years Horisont event, so it seemed only fitting that I would bring it along this year. It seemed to draw a lot of attention, and I can only recommend people give this great scale a try.
Dropship Horizon recently posted an article on the whole subject of 15mm skirmish gaming, with the same opinions as mine, but with much better writing. Go read: